Character Casting

AI character detection

As soon as you upload a scene, our AI reads the full text and splits it into an ordered sequence of text blocks — narration (attributed to "Narrator") and dialogue (attributed to the speaking character). It also recognizes paragraph breaks so the manuscript reads naturally in the editor.

Reviewing and correcting the cast

On the Characters tab you can, while a scene is still in character review:

  • Rename a character, or merge two detected characters that are really the same person.
  • Mark a character as project-level (recurs across every scene, keeps one consistent voice) or scene-level (only appears here).
  • Add a character manually if the AI missed one.
  • Click any speaker pill to edit a text block's speaker, wording, paragraph break, or delivery tag — or insert a brand-new block the AI missed.

Once you're satisfied, click Confirm Characters & Proceed to Deposit. After that, the cast is locked for this scene until production is retried or the scene is re-uploaded.

Delivery / emotion tags

Our AI also suggests a delivery tag for lines that clearly call for one — a whisper, a shout, a sigh — shown as a small badge next to the line. You can accept, change, or clear this from the same edit modal. These tags only take effect during production if you choose the Premium & Expressive quality tier (see Production).

Ignoring non-dialogue text

Scene-break markers, stray formatting, or anything else that shouldn't be read aloud can be marked Ignore from the same edit modal. Ignored text is skipped entirely during production — no voice is generated for it and it takes up no time in the finished audio.

Directing the mood: Music, Ambiance & Foley hints

By default, our AI reads the whole scene once and picks one background mood to carry it — but real scenes shift, and you can direct those shifts yourself. Open the edit modal on any line (or insert a blank marker just for this purpose) and set:

  • Music hint — starting at this line, the score shifts to this mood (e.g. "tense", "triumphant"). Independent of ambiance, so the two can change at different moments.
  • Ambiance hint — starting at this line, the background soundscape shifts (e.g. "rain", "crowd noise").
  • Foley hint — a one-off sound effect that plays once, right after this line (e.g. "a door slams").

Type silence into a Music or Ambiance hint to cut that layer entirely from that point until your next hint — useful for a sudden, dramatic quiet. Each hint shows as a small badge on the line where it starts, so you can see your scene's whole audio direction at a glance. See Production for how these hints turn into the finished mix.