Track Editor
A finished production is rarely perfect on the first pass — a line might read a little flat, a sound effect might land early, or you might just want a scene to end differently. Track Editor lets you fix any of that on a completed take without re-running the whole production. Open it from the Track Editor button on any completed take.
Reviewing the timeline
Every narration line, Foley cue, ambience bed, and music cue for the take is listed in order, each with its own timestamp. Use Play All to listen straight through — narration and Foley play in sequence, while ambience and music start and keep looping underneath, exactly like the real mix. Click the play button on any single row to preview just that piece, or the "play from here" button on a narration row to start Play All partway through the scene.
Regenerating a piece
Every row has its own Regenerate (or Edit) button:
- Narration — edit the line's text and/or try a different cast member's voice for just this one line, without changing that character's actual voice assignment.
- Foley, Ambience, and Music — edit the description/mood, then regenerate just that piece.
Regenerating one piece never re-renders the rest of the take — and if the new audio runs a different length, everything after it shifts automatically so the timeline stays in sync.
Inserting a new piece
Hover between any two rows to reveal a small + button, which lets you insert a brand-new Narration line, Foley cue, Ambience bed, or Music cue at that exact point in the scene. A newly inserted piece is generated the next time you regenerate it individually or click Recompile Final Audio.
Ignoring a piece
Don't want to hear a line or cue anymore, but don't want to lose it either? Click Ignore to exclude it from the mix — it's skipped on the next Recompile, but stays right where it is in the list, greyed out, so you can click Include to bring it back at any time with everything restored exactly as it was.
"Needs regeneration"
Editing elsewhere in the scene can shift how long an ambience or music cue needs to run for — when that happens, Track Editor flags it Needs regeneration. You can regenerate it to fit the new length, or click Override to accept the existing audio as-is and skip spending a generation on it. Override is safest when the surrounding scene got shorter (the audio just fades out a little early); if the scene got longer instead, the extra time plays as silence, so Track Editor will ask you to confirm either way.
Reordering
Drag any row by its handle and drop it where you want — narration, Foley, ambience, and music can all be reordered this way.
Replacing a character's voice
Click Replace Voice at the top of the page, pick a character, and Track Editor shows how many lines that character has and whether your remaining generations cover regenerating all of them. If they do, pick a different voice from your Voice Library, or design a brand-new one right there, then confirm the replacement. That character's voice assignment updates and every one of their existing lines regenerates in the new voice as one batch — the page shows live progress until it's done.
Generations & buying more
Every take starts with enough free generations to fully regenerate it once over — every narration line, Foley cue, ambience bed, and music cue included. Each individual regenerate, insert, or Replace Voice line spends one generation from that balance. Track Editor always shows your generations remaining and how many the task in front of you actually needs; if you're short, a Buy Generations button takes you to a page priced per generation (1/100th of the $29/finished-hour rate — see Manuscripts & Pricing), defaulted to exactly the number you need right now, but adjustable if you'd rather buy a cushion for later. These generations belong to this take only.
Recompile Final Audio
Regenerating and editing pieces only updates what's saved in Track Editor — the actual final mix and every isolated stem stay exactly as they were until you click Recompile Final Audio. Recompile rebuilds everything fresh from whatever is currently saved, including any pieces still flagged as needing regeneration, so it's the one step to run whenever you're happy with your changes and ready to lock in a new final version.